Melbourne International Film Festival 2016
Just a quick update to say that 'Chronos' has been accepted into the Melbourne International Film Festival 2016 Australian Panorama screening!
This was quite unexpected and is a huge honour!
Finished product!
To create an animated short with little to no knowledge of things such as production pipeline, lighting, rendering etc. is not an easy task, I am incredibly proud that we were able to complete this project. While there are some things now that I look back on and think of how I would have done it differently or better, I am still very happy with the final product that our team put together!
A Few Unfinished Shots
Building a City
Creating Fish
For the Jellyfish, the swim cycle took 3 days to render by itself.
A few miscellaneous sea creatures
I couldn't in good conscience create an animated underwater film and not sneak in a little Nemo easter egg
Painstaking ocean sims
Figuring this all out from scratch.
Caustics
Ocean Shaders
Waves
Reflections / Refractions
I settled on using the Maya ocean with my own custom material for the most part, when there were waves that needed to be done manually I created a blendshapes rig to control displacement in different areas of the mesh. Similar to the way Sony created their waves in 'Surf's Up'.
A few early storyboards.